If you’re buying C3i Magazine for only the feature game than you are missing out on a great deal of highly interesting wargame-related content. Even if you don’t own the subject game there is still plenty of useful content between the covers.
A Hobby Gem
We are very fortunate in the hobby wargame community to have the excellent gaming publication C3i Magazine from RBM Studios. Not only because every issue ships with a nice game (or two), but it also holds to a high editorial standard in the writing it prints.
What, you didn’t know that C3i Magazine has articles (gasp!) to read? Surely, you don’t just buy the magazine for the game, right? I hope you don’t because there is lots of wargaming goodness inside every issue.
Issue Nr. 34
From the Editor’s Desk (p.2) – Heads up from Rodger MacGowan on Deluxe versions of games. I’m looking at those C3i-themed dice because, uh, who doesn’t need a few more dice in their collection, right @ACDragoons? For our European gaming partners there is good news about Hexasim and their efforts to bring C3i Magazine across the pond in an affordable manner.
“Lessons Learned” by James Dunnigan (p. 4) – The Godfather of Wargaming gives us his thoughts on happenings in the commercial and professional wargaming worlds. Nice to read more about the history of our hobby and the profession of wargaming from somebody who has been in the business for 30 years…or longer.
“A Developer’s Look Back at 20 Years of the Great Battles of History” by Alan Ray (p. 10) – I personally own only one GBoH title, Samurai (currently on sale for $35), and don’t play it enough. I still found the article an interesting romp through the history of all the titles in the series. A few might even be adding to my wishlist….
“Infantry Tactics Behind Fields of Fire: Part 2 – Offensive Tactics” by Ben Hull (p. 14) – Another title I don’t own; nonetheless it was very interesting to read and see how the game system of Fields of Fire is used to portray infantry tactics. If I find a copy at a decent price I could be tempted….
“The Hunters: C3i Expansion Pack Nr 1” by Gregory M. Smith (p. 19) – Alas, I own another solitaire wargame by Greg Smith, Amerika Bomber: Evil Queen of the Skies (Compass Games, 2020) and not The Hunters. The background and rules for the Type XI U-cruiser are very interesting and makes me more curious about the base game. So this article and the attached insert goes into my “need the base game” collection.
“Battle of Agrigentum, 262 BC – C3i Renaissance Battle Scenario #3 for SPQR Deluxe” by Dan Fournie (p. 20) – Yes, another title I don’t own (and at $105 a bit too rich for my wallet) but the history article and playtesting and design notes that goes along with the scenario card in the magazine are excellent.
“Mark Herman’s Clio’s Corner, Nr 11 – Designing unbalanced games or how to create strategic surprise” by Mark Herman (p. 24) – If you want to be a wargame designer or, heck, if you just want to be a game designer you cannot go wrong reading Mr. Herman’s columns. Yeah, we all can’t put together a game design as often or as cleanly as Mark does, but we can read and get inspiration to design or even just understand a design better. Oh yeah, don’t we all wish we could be taught the mastercraft level of game design through something like Mark’s CBI Blitz? (If you are not an Empire of the Sun fan you may not know what that is but suffice it to say that if Mr. Herman runs the CBI Blitz on you then you have really arrived in the hobby).
“Undaunted: Normandy – Walking in the Footsteps of the US 30th Infantry Division” by David Thompson (p. 34) – This is a beautiful, in many ways intimate, look at the history of the U.S. 30th Infantry Division and the design of Undaunted: Normandy from Osprey Games. It is not often a gamer gets to honor their very own relatives like David was able to with his design. We are all fortunate he was able to retrace his grandfather’s step and give us a great wargame out of that experience.
“France 1944 – General Strategies, Objectives and Guidelines – Compass Games” by Judd Vance (p. 40) – Mr. Vance was the Game Developer for France 1944. Think about that a moment; a developer for a Mark Herman title! Again, I don’t own this game but reading the article revealed much of the thinking behind the game design to me. I may never play the game, but I still learned a bit of history and game design from this article.
“OCS – Wargaming with a Purpose” by Steve Carey with Peter Mogensen (p. 43) – Only in the past year have I gotten into the Standard Combat Series (SCS) from Multi-Man Publishing. I did purchase Operation Mercury last year which is part of the Grand Tactical Series. I’ll admit it, the physical scale of the game is
intimidating daunting to me. After reading this article I may be encouraged to dig back into it…maybe.
“Harold Buchanan’s Snakes & Ladders, Mr 1 – Why do we play what we play?” by Harold Buchanan (p. 46) – I’ll admit it, this is actually the primary reason I purchased this issue of C3i Magazine. I had heard/read Harold mentioning his taxonomy of a player (his Historical Simulation Engagement Profile) on his podcast and maybe on a forum. I was ver curious. He asked for thoughts, and in the coming weeks you will probably see what I thought about this very interesting column. I was especially pleased to see that Mr. Patrick Carroll, who wrote an article 31 years ago that inspired Harold, was able to add his comments too.
“C3i Interveiw: Chad Jensen” by Sam Sheikh (p. 51) – Sadly, Chad Jensen passed from this world in 2019. This interview is a very nice and fitting tribute to a fine designer, husband, and father. I missed out on his Combat Commander titles but they rightfully occupy prominent positions on my wishlist.
“Opening Waterloo Strategy – Waterloo Campaign, 1815” by Mark Herman (p. 55) – Waterloo Campaign, 1815 was the feature game in C3i Magazine Nr. 33. If you have never heard or read Mark talk about his “distilling history to it’s essence” then you really are missing something. Both Waterloo Campaign, 1815 and Gettysburg (C3i Magazine Nr. 32) are real lessons in taking a huge topic and distilling it down to the bare bones to get an easy-to-learn and quick-to play wargame design that remains very engaging.
“Drop Zone: Southern France – Designer’s Notes” by Daniel Fournie (p. 60) – This game languished on the GMT P500 for a while with little movement. At the end of 2020 Dan announced that this game was moving to Worthington Publishing for release in 2021.
“Post Cold War: Making of Post-Cold War World Order” by VPJ Arponen (p. 66) – This article is basically the Designer’s Notes for the game Post Cold War. From the looks of it the game is a commercial wargame that has professional wargaming uses. Hmm….
France 1944 Game Errata. A countersheet with 114 counters for Battle for Kursk (this issues feature game), 16 replacement counters for Issy Campaign (C3i Magazine Nr. 33), and counters for several more games.
Two complete games; Trevor Bender’s Battle for Kursk: The Tigers are Burning, 1943 and Firebase: Vietnam, a solitaire game by Pascal Toupy.
C3i Magazine Issue Nr. 34 is available direct from RBM Studios on the web though I have also bought issues through Amazon in the past.