The RockyMountainNavy Boys are modern Star Wars fans. For myself, well, the only true Star Wars is the first movie (Star Wars), Empire Strikes Back, Return of the Jedi (with some reluctance), and Timothy Zahn’s Thrawn Trilogy. Now that I have offended you, let’s talk about Star Wars boardgames, specifically Star Wars: Outer Rim (Fantasy Flight Games, 2019).
I have talked about Star Wars: Outer Rim before and in many ways gave up on the game. With the recent release of The Mandalorian TV series, the RockyMountainNavy Boys and myself pulled the game out for a bonus game night and gave it another go.
At the suggestion of RockyMountainNavy Jr., we randomly drew characters. This was to avoid a problem we had in the past where RMN Jr. always took a certain character and ran away with the game. As luck would have it, all three of us drew Bounty Hunters for our characters. This lead to several interesting situations where one player was hunting another to get their crew member. In the end, RockyMountainNavy Jr, with Bossk flying a Firespray raced to fame ahead of RMN T (Ketsu Onyo still flying his Starfighter Starter Ship) and myself (Boba Fett in an Aggressor). Unlike other games we played there was alot more player-vs-player interaction this game.
And it still fell flat.
The primary reason I think Star Wars: Outer Rim doesn’t get strong table love is that it just takes so long to play. Our 3-player game took 2 1/2 hours. We talked about the game time and agreed that the game overstayed its welcome by about 30 minutes. We don’t think we were playing slow; it’s just the game is slow by design.
That said, the RMN Boys were very interested if FFG was planing expansions for Star Wars: Outer Rim. The new The Mandalorian TV series seems rip with good content. Once we started thinking, we even wondered if Solo: A Star Wars Story would make for good content. The game is so thematic that Star Wars fans should love it. So why does FFG give it so little love?
Feature image courtesy Fantasy Flight Games.