In Next War: Poland from GMT Games (2017) the players are challenged to fight a a near-future conflict in Eastern Europe. It asks,
Can you, as the Russian player, enforce your will on the West and regain your former status in world affairs? Or will you, as SHAPE (Supreme Headquarters Allied Powers Europe) successfully use the assets at your disposal to blunt the Russian attack and save Poland?
In December 2018, the US Army Training and Doctrine Command (TRADOC) publicly released their new warfare concept, Army Multi-Domain Operations in 2028. The pamphlet…
…describes how the Army contributes to the Joint Force’s principal task as defined in the unclassified Summary of the National Defense Strategy: deter and defeat Chinese and Russian aggression in both competition and conflict. The U.S. Army in Multi-Domain Operations concept proposes detailed solutions to the specific problems posed by the militaries of post-industrial, information-based states like China and Russia. Although this concept focuses on China and Russia, the ideas also apply to other threats. (p. vi)
The Boogeymen in this document is the Bear and Dragon:
The Chinese and Russian militaries are powerful, but they also have vulnerabilities that MDO seek to exploit. Both China and Russia are fielding mutually supporting systems designed to be effective against the well-understood patterns, posture, and capabilities of the current Joint Force. Altering Joint Force operational patterns and force posture will mitigate existing capacity and capability gaps and create opportunities to exploit Chinese and Russian operational shortfalls. The militaries of China and Russia have and will continue to have finite capacity of critical capabilities. The Joint Force’s demonstrated capability to destroy or defeat these critical capabilities would prevent China and Russia from accomplishing objectives in competition, succeeding in armed conflict, or effectively transitioning to consolidation operations. (p. 15)
As a wargamer, either a player or designer, there is alot of fodder within. Although I am sure many veteran players of Next War will think they know how to do better, an interesting challenge is to try and use Army Multi-Domain Operations (MNO) in the game. This might necessitate a few house rules or tweaks to adjust the game engine to support the concept of Penetrate, dis-integrate, and exploit.
Penetrate, dis-integrate, and exploit. In the event of armed conflict, Army forward presence and expeditionary forces enable the rapid defeat of aggression through a combination of calibrated force posture, multi-domain formations, and convergence to immediately contest an enemy attack in depth. Army long-range fires converge with joint multi-domain capabilities to penetrate and dis-integrate enemy anti-access and area denial systems to enable Joint Force freedom of strategic and operational maneuver. Within the theater, Army forces converge capabilities to optimize the employment of capabilities from across multiple domains against critical components of the enemy’s anti-access and area denial systems, specifically long-range air defense and fires systems. Convergence against the enemy’s long-range systems enables the initial penetration. This sets the conditions for a quick transition to joint air-ground operations in which maneuver enables strike and strike enables maneuver. MDO in the Close and Deep Areas combine fires, maneuver, and deception to dislocate the enemy defense by physically, virtually, and cognitively isolating its subordinate elements, thereby allowing friendly forces to achieve local superiority and favorable force ratios. Army forces, having penetrated and begun the dis-integration of the enemy’s anti-access and area denial systems, exploit vulnerable enemy units and systems to defeat enemy forces and achieve friendly campaign objectives. As part of the Joint Force, Army forces rapidly achieve given strategic objectives (win) and consolidate gains. (p. 25)
I am sure there have been many wargames using this concept, probably in classified settings. Publicly, we have seen the RAND study of wargaming the defense of the Baltics. But you don’t need a clearance to take a wargame, some warfare concepts, and mix the two together. Just call it “professional fun.”
Feature image courtesy army.mil