Enemies of Rome (Worthington Publishing LLC, 2017) is a rules-lite, family-friendly, area control wargame. Well, sort of area control. Maybe too rules lite. Regardless, Enemies of Rome is a simple wargame that looks to be a fun shorter game that engages the entire family.
I missed out on the Kickstarter campaign in early 2017 that raised $17,000 against a $10,000 goal. The game is now reaching retail distribution where I got it. My interest comes thanks to a series of videos that @PastorJoelT posted on Twitter.
The map has a very theme-appropriate presentation. The back of the Event/Action cards are a bit cartoonish as compared to the map but remain loyal to the theme. The card faces are easy to read and understand. The many cubes look overwhelming at first but once separated into color groups and matched with the few cardboard tokens they also support immersion into the theme.
The rulebook for Enemies of Rome is eight (8) pages. Actually, it is seven pages as page 8 is a simplified map. The mechanics of the game is very straight-forward; place reinforcements, play “Intrigue Talents” (special bonuses earned during play), play either an Event or Action card to move and maybe battle, then draw your hand back up to two cards. Victory points, called Glory Points here, are earned by conquering a territory and lost if you lose a battle against another player. Total play time is rated at 120 minutes, but even our first game was over in 90.
As simple as the rules are, the rulebook could of used a bit more work. Looking at the names of the designers and play testers, Enemies of Rome looks to be mostly a family affair. That is not bad, but I feel that if an outsider or a professional technical editor had looked at these rules they could be much clearer. Having grown up as a grognard with rigid SPI rules formatting (1. / 1.1/ 1.11, etc.) I find it helpful in breaking down a rule and making them easy to follow or cross-reference. I totally understand that this “rules lawyer” format is not popular with some, especially those who want to read a more “natural language” text.
Who are the “Enemies of Rome”
Enemies of Rome is for 2-5 players, making it high suitable for group or family gaming. What makes this game work is the presence in every game of a non-player, the “Enemies of Rome.” Enemies occupy every territory the players do not. During a players turn, some Event and Action cards allow the player to move the Enemies. This simple mechanic introduces a subtle element of strategy that quickly becomes a focus of all players – do I move my own Legions or do I move the Enemies? This makes for interesting dilemma’s – how do I move/battle the Enemies to my advantage?
Area Control – Sorta
On the surface, Enemies of Rome appears to be an area control game. Indeed, at game end the players with the most territories gains a Glory Point bonus. However, a closer look at the rules reveals that Glory Points are won/lost in battle. If at the end of a battle the player is in sole possession of a territory, a Glory Point is won. If the player battles another player (not the Enemies) and loses, Glory Points are lost. The subtlety of this rule can be lost on beginners. In the RockyMountainNavy family first game, as Red I had the least territories but fought a number of good-odds battles towards the end and tied Blue who had the most Legions and territories. In the tie-breaker I lost to the more numerous Blue Legions. The RockyMountainNavy Boys were a bit confused at first until they realized its the battles won, not the number of territories, that count for Glory Points. A quick glance through the forums at BoardgameGeek seemingly indicate this is not a popular way of determining victory with several alternate VP conditions being bantered about.
What struck me after the first play was the similarity of Enemies of Rome to the very popular Academy Games Birth of America-series. This especially applies to the first game in the series, 1775 Rebellion: The American Revolution. The RockyMountainNavy Boys and myself have many plays of the Birth of America series and the similar 878 Vikings: Invasions of England which are team-play, area control games. Indeed, @PastorJoelT mentioned in one of his videos that he saw Enemies of Rome and 1775 Rebellion as similar games. His comment is actually what triggered me to buy the game!
In my opinion, although superficially similar to Enemies of Rome, there are enough differences with the Enemies of Rome and the Glory Point scoring mechanics that these games are just that – superficially similar. I view Enemies of Rome as the simpler game of the two.
Although Enemies of Rome is a simple game with a scoring mechanic that is a bit opaque, that does not mean it is not good enough for a gaming collection. If you look closely at the featured image of this post, you will see several Rick Riordan books in the upper right corner of the image. The RockyMountainNavy Boys pulled these out because the geography in the books was also found in Enemies of Rome. The Boys also found my copy of Decision Games’ Strategy & Tactics Quarterly #1 – Caesar. The Boys are making what Mrs. RockyMountainNavy refers to as “connections.” They are studying the map, reading the history on the Event cards, and learning.
Enemies of Rome promotes learning while having fun at the same time. That’s a winning combination in the RockyMountainNavy stronghold. Even if you are not into learning, the simplistic nature of the game, combined with subtle strategy, make Enemies of Rome a good group game, especially when introducing new gamers to wargames.