The RockyMountainNavy Family Game Night game this week was BattleLore (Days of Wonder, 2006). This is the first edition of the game and not the more recent Fantasy Flight Games second edition. Our game this week was generally good although I made a few errors during the evening. Playing BattleLore has rekindled my interest in the game and it deserves more table time.
In the RMN family, we usually end up playing a 3-player event. This makes it harder than it should to find a good game because many games are either 2-player or a multiple thereof (i.e. 4-players, etc.). The Birth of America-series from Academy Games (1754 -Conquest: The French & Indian War, 1775 – Rebellion: The American Revolution, 1812: The Invasion of America) work well because they are 4-player games that also work at 2-players or – best for us – 3-players.
I own BattleLore: Epic BattleLore (DoW, 2007) that I thought would give me a scenario using the multiple boards that is suitable for 3-players. Using the extra board, it is possible to make a layout that is six-sectors wide that allows multiple commanders to play one side. But when I looked for an adventure (scenario) that used this map configuration there was none in the booklet. As the RMN Boys were already at the table and itching to play, I went ahead and laid out an adventure from the booklet that used a single army and an epic-scale 3-sector map. I asked the Boys to share command and they (reluctantly) agreed.
Wrong choice on my part.
Asking the Boys to “share” command of a single army spread over three sectors did not work. I thought about using a variation of the 4-player Reluctant Allies in Epic BattleLore but decided it would be unfair in a 3-player set-up. The Boys ended up bickering a fair bit (more than their usual friendly banter) and I could see the frustration growing in Middle RMN as his younger brother outright refused at times to work together. The Boys ended up winning, 7 banners to 5, but it was not a really fun game.
I apologized to Middle RMN about my choices going into the game and he was a good sport. I think he and I are OK but I don’t want to be his brother on the other side of a future battle because I sense there will be no mercy given!
All that said, the game night was not a total disaster. Having not played BattleLore in a long time (my last previously recorded play was in 2010!) and putting aside the command issues we enjoyed it. The addition of Lore and Creatures and the Goblin or Dwarf units – each with advantages and disadvantages – makes for an interesting game. The game is not without its challenges; soft sculpts and lack of good player aids detract a bit, but should not be showstoppers to enjoyment. I also think that the Boys are much more able to handle all that BattleLore brings to the table now that they are more experienced gamers. The last time we played Youngest RMN was a wee 6-years old and Middle RMN, my Austism Spectrum hero, was 12.
In addition to the core set and the previously mentioned Epic BattleLore expansion, I also own Call to Arms, the Dwarven Battalion Specialist Pack, and the Goblin Skirmishers Specialist Pack. Between all these expansions I “should” be able to come up with good adventures for 3-players, especially using the Call to Arms system. Although fantasy is not my go-to genre for gaming, I sense that BattleLore may actually fit many of our Family Game Night needs. BattleLore will find itself on the gaming table again, but not before I thoroughly reread the rules and make considered decisions on adventure design and balance.