From the publisher’s blurb:
The Expanse, a board game based on the Syfy television series of the same name, focuses on politics, conquest and intrigue similar to the board game Twilight Struggle, although with a shorter playing time. The card-driven game uses key images from the show, along with action points and events that allow players to move and place “Fleets” and “Influence”. (BGG)
It is not often that a publisher’s blurb captures a game so completely as WizKids has done for The Expanse Board Game (TEBG). After purchasing the game and playing it a bit, I am torn in my feelings for the game. To me, TEBG feels very much like a “classic” Eurogame – in a negative connotation of the definition; great mechanics with a pasted on theme.
The BoardGameGeek Wiki defines Eurogames as follows:
“Eurogames (or alternatively, Designer Board Games or German-Style Board Games) are a classification of board games that are very popular on Board Game Geek (BGG). Though not all eurogames are European and not all of them are board games, they share a set of similar characteristics. A game need not fit ALL the criteria to be considered a Eurogame.
Most Eurogames share the following elements:
- Player conflict is indirect and usually involves competition over resources or points. Combat is extremely rare.
- Players are never eliminated from the game (All players are still playing when the game ends.)
- There is very little randomness or luck. Randomness that is there is mitigated by having the player decide what to do after a random event happens rather than before. Dice are rare, but not unheard of, in a Euro.
- The Designer of the game is listed on the game’s box cover. Though this is not particular to Euros, the Eurogame movement seems to have started this trend. This is why some gamers and designers call this genre of games Designer Games.
- Much attention is paid to the artwork and components. Plastic and metal are rare, more often pieces are made of wood.
- Eurogames have a definite theme, however, the theme most often has very little to do with the gameplay. The focus instead is on the mechanics; for example, a game about space may play the same as a game about ancient Rome.”
TEBG hits all of these points, but with mixed results.
TEBG does a good job of capturing the feel (theme) of The Expanse TV series. Using Eurogame mechanics the players place influence (tracked using small wooden cubes) on various bases throughout the Solar System. To place influence usually requires a fleet in the orbital above the base. Although the game mechanics are simple, each player/faction has unique asymmetric abilities which allow them to “break the rules” in thematically appropriate ways. For instance, while is usually cost 1 Control Point (CP) to take the second action card, the United Nations (UN) player has Planning as their initial Technology which means the first two action card slots cost 0 CP. As the game progresses, more thematically-appropriate technologies are gained by each faction.
“Combat” in TEBG consists of removing influence or fleets (which can be rebuilt). This is not a cooperative game; ruthlessly building your influence while reducing your opponents is the real core mechanic.
TEBG uses much artwork from The Expanse TV Series. Although this makes the game appear like The Expanse, some of the artwork does not have a clear connection to gameplay. For instance, the action card Scopuli can be used for 2 Action Points or as an Event by the Martian Congressional Republic (MCR) or UN. The Event states, “Place 1 influence on each Saturn Base where you do not have influence.” I do not see how this is related to the Scopuli in the TV series which is [SPOILER ALERT]:
…a Martian light transport freighter from Eros that was in service to the OPA. One of its crew was Julie Mao and it was attacked by the Stealth Ship Anubis. It was later used as a lure in the ambush and destruction of the Canterbury.
To me this is a thematic disconnect. I think Scopuli should be used as an Event to the advantage of the Outer Planets Alliance (OPA) or ProtoGen. Granted, most of the action cards have a picture that ties well to the event described, but I think to make the connection one must be a real fanboy. If a player is not knowledgeable of The Expanse the immersion into the game will not be served by the graphics.
The full impact of all these design and graphics decisions is an area control game that looks like The Expanse. The game comes across as very functional; simple game mechanics with some asymmetric differences in a kinda staid, plain package.
Finally, I have an issue with the component quality in TEBG. The board uses a non-glossy finish that, while good for pictures, has already shown rubs and scratches after just two plays. I also have a major problem with the Quick Start Rules which use white text on a semi-transparent background over a starscape page. The font, smaller than that used in the main rule book and the third layer of printing has lost all its edges and is nearly impossible to read.
It is going to be interesting when The Expanse Board Game lands on the Family Game Night table. All of the RockyMountainNavy Boys know a bit about The Expanse, but none are fanboys, Thus, the success of this game will stand not on theme alone (which appears to be much of the buzz around the game) but on its ability to blend graphics and gameplay into a enjoyable gaming experience.