2022 #TTRPG CharGen Challenge – Playing secret agent in James Bond 007 (Victory Games, 1983) #RPGThursday

In my early days of roleplaying games I studiously avoided Dungeons & Dragons. Although I had friends who played, I kept to science fiction RPGs like Traveller. As a wargamer I tried Behind Enemy Lines but it never caught on with my group. Come 1983 the wargaming world was upset with the collapse of Simulations Publications, Inc. and Avalon Hill and the rise of Victory Games. Seeing how Victory Games was the spiritual successor to Avalon Hill and SPI, I wholeheartedly supported them when they jumped into the roleplaying game space.

Besides, it was James Bond 007. Who didn’t want to play Mr. Bond?

[OK, OK, this was deep in the Roger Moore era…but still…]

In terms of game mechanisms, James Bond 007 was far, far removed from the simple roll 2d6 for 8+ in Traveller. Now the player had to deal with Primary Chance and Ease Factor and Quality Rating. At first my group bounced off hard from all the “mathing” required. However, very quickly the game grew on us. All that math was actually on the character sheet or the GM screen. It wasn’t hard; indeed, the resulting play it produced was rather cinematic.

Years later I deeply appreciate James Bond 007. The example of play is still amongst the best ever written. The Chase rules are brilliant. Secret agents were wargamers! Most importantly, it feels like Bond.

Working through this little character generation drill, I see some “aging” in the system. The skills, abilities, and fields of experience probably need to be updated a bit from the 1980’s. I know of “modern” systems derived from James Bond 007—I’ve tried at least one—but at the end of the day no espionage RPG can beat James Bond 007.


Characteristics are on a scale of 1-15 with 5 being the minimum for an Agent.

Lawrence Hone

Former reporter, now Rookie Agent

STR 7 / DEX 7 / WIL 10 / PER 10 / INT 5

Skills (Skill Level/Primary Chance): Charisma (8/18), Driving (8/16), Electronics (3/12), Fire Combat (6/14), Hand-to-Hand (5/12), Sixth Sense (5/14)

Abilities: Connoisseur, First Aid, Photography

Physical Aspects: Height 6’1″, Weight 185 lbs., Age: 30, Appearance: Good Looking, Fame Points: 15, Hero Points: 0, Speed=2, Hand-to-Hand Damage Class=A, Stamina=28 hours, Running/Swimming=25 minutes, Carrying: 101-150 lbs.

Fields of Experience: Computers, Political Science, Wargaming

Weaknesses: Fear of Spiders

Weapon: Walther PPK (Performance Modifier +1 / Shots per Round=2/ Damage Class=E/ Jam=99)

Lawrence grew up in a small town with traditional values. He always seemed to have a nose for news and went to college to be a journalist. After graduation he worked for a while but grew disillusioned with all the “fake news;” he wanted his politics to make a difference. While assigned to the Washington, D.C. news bureau Lawrence was recruited by The Company and has just completed his basic training. Now a Rookie Agent, Lawrence is anxious to get out there and face down his nations enemies. But is he really ready?


To give you a sense of how James Bond 007 works lets check out how Lawrence handles a little shoot out with a thug.Lawrence has turned a corner and come face-to-face with a thug carrying a Colt 45. Range is 30 feet (3 gridded squares in combat) making the shot CLOSE Range.

Starting Ease Factor=5. Lawrence is moving (-2 EF) but the close range gives EF +1. Performance Modifier is +1 EF for an adjusted Ease Factor of 5. Cross referencing Hone’s Primary Chance of 14 with Ease Factor 5 is 70. Die roll is 40 which on the Quality Results Table is “Acceptable 4.” Consulting the Wound Level Chart a Quality Rating 4 for Weapon Damage Class E says “LW” or light wound. The thug is stunned. However, the Walther PPK fires two shots per round. The second shot adds another -1 to the Ease Factor making it 4 with Primary Chance 14 giving 56. Die roll of 34 is a Quality Rating 4 (again) and another LW which becomes Medium Wound due to damage accumulation.

At this point I just know that some of you are going, “Wow, that’s too much math!” Part of the brilliance of the James Bond 007 game is that much of what you need is on the character sheet. It makes it faster to look it up and roll than to explain it!

James Bond 007...old school secret agent goodness!


RockyMountainNavy.com © 2007-2022 by Ian B is licensed under CC BY-SA 4.0

2022 RPG CharGen Challenge – Wargame as RPG with Behind Enemy Lines (FASA, 1982) #RPGThursday

I started playing roleplaying games in 1979/1980 with Classic Traveller. By 1982, one of the many small companies that grew up to support Traveller was FASA. In 1982 FASA published Behind Enemy Lines, a military RPG set in World War II Europe during or just after D-Day. Unfortunately it didn’t find commercial success. Which is too bad because Behind Enemy Lines is in many ways an outstanding military roleplaying game adventure generator. The heart of Behind Enemy Lines is the Encounter Tables. Behind Enemy Lines seems near-perfect for a Saving Private Ryan or Band of Brothers-based adventure.

Character Generation in Behind Enemy Lines was very simple; in many ways simpler than even Traveller. Characters were usually enlisted soldiers—real G.I. Joe types—though you could make an officer. The real discriminator in chargen was the background of the character; City versus Country. City slickers tended to be a bit better educated, maybe with leadership and languages. Country boys were simpler but often came with relevant skills.

Another important “skill” was Combat Experience which is used as modifier in various situations. For example, when attempting to sneak up on an enemy position, the player had to roll 2d6 against their Agility. Rolling above your Agility alerted the enemy. However, you gained a -1 die modifier for every level of Combat Experience. It also serves as a modifier when attempting to rally troops. Combat Experience also plays a role in interrogations and rumors.

Normal Range of Values: Physical characteristics range from 5-10. Most skills cannot go higher than 6.


Clinton Graves

Private First Class hailing from the Empire State of New York.

Strength 10 / Endurance 5 / Agility 7 / Stamina 8
Weapon Handling 9 / Combat Experience 5 / Skill Pts 2
Weight 175lbs / Carry 70-80lbs / Lift 175-200lbs / Drag 225-250lbs
Background: Country
Rifle 1 / Pistol 5 / Swimming 2 / Orienteering 2 / First Aid 1
Combat Skills:
Rifle 2 / Leadership 1 / Hand-to-Hand 2 / BAR 1 / Submachine Gun 2 / Grenade 1 / Rifle Grenade 1 / Bayonet 1 / Bazooka 1 / 60mm Mortar 1 / M1919 .30cal MG 1 

Clinton joined the US Army in early 1943 when he turned 18. Growing up in mid-state New York, he learned to shoot both a rifle and pistol while hunting with his uncle who worked for a survey company (Rifle, Pistol, Orienteering). He was the captain of his high school swimming team (Leadership, Swimming).

Clinton came ashore with a later wave of troops and was departing the Anzio beachhead late on December 2, 1943 when the Luftwaffe launched an air raid. Several ships were hit, including a merchant vessel that blew up into a tremendous mushroom cloud. The ash and dust of the explosion had mostly dissipated by the time it reached Clinton’s unit, and like many of his fellow soldiers Clinton used a muffler to not inhale too much. However, ever since then Clinton has been short of breathe (Endurance 5).

Now, in August 1944, Clinton and his unit are part of Patton’s army and working hard to break out of hedgerow country and race to the Rhine. 

(For the backstory of the Bari Raid see https://rense.com/general16/WWIIluftwaffe.htm)


Feature image courtesy https://quotesgram.com/d-day-quotes-from-soldiers/

RockyMountainNavy.com © 2007-2022 by Ian B is licensed under CC BY-SA 4.0

2022 RPG CharGen Challenge – RPG roots with Traveller (Game Designers’ Workshop, 1977) #RPGThursday #TravellerRPG

Christmas 1979. While searching for presents I stumbled across a small store tucked away in the upper level of a now long-gone mall in the suburbs of Denver. The store—Fascination Corner. This little corner of heaven quickly became not only my fascination but my obsession. First it was wargaming, but then I found a small black box. My first RPG. My first RPG love. To this day my true RPG love.

How I love the simplicity of character generation in Classic Traveller. Quick and easy. Sure, most of the characters will be military veterans and combat will very likely be a way of life in their future, but what did we really expect from a wargame company when it made an RPG?

Do you know how to read the Universal Player Profile? The UPP was read using hexidecimal code from left-to-right; Strength, Dexterity, Endurance, Intelligence, Education, Social Status. A factor of 7 was dead-average, 0 often meant dead and 15 was the top of the scale. Skill levels rarely exceeded 4.


Cyris Ozcar

  • UPP 9776B9
  • Age: 34
  • Retired Army Lt Colonel
  • Skills: Air/Raft-1, Blade Cbt (Cutlass)-3, Fwd Obs-1, Gun Cbt (Auto Pistol)-1, Tactics-2

Ozcar (original UPP 887499) might not of seemed the brightest guy around but he worked hard (low INT, High EDU). Due to his good DEXTERITY and EDUCATION he successfully joined the Army (DM+3). He survived his first term and was both commissioned and promoted (Rank 2). In his first term he built up his strength (STR +1) and learned how to handle a Cutlass (Blade Cbt-1) and Tactics (-2).

Reenlisting for a second term, Ozcar survived and was again promoted. He learned how to fly an Air/Raft (Air/Raft-1) and more Cutlass skills (Blade Cbt (Cutlass)-2. In his third term he was promoted again (Rank 4) and finally became proficient with a firearm (Gun Cbt (Auto Pistol)-1) and how to act as a Forward Observer (Fwd Obs-1).

Ozcar’s fourth term was a bit of a disappointment. He failed to promote and found time only to refine his Cutlass skills (Blade Cbt (Cutlass)-3). He also found he had lost a step (Aging, Dexterity -1). Deciding to Muster Out, he now faces the universe with 25,000 Credits to his name and a final bit of some education (+2 INT, +2 EDU).

Looking around, Lt. Colonel Ozcar seeks employment with a mid-tech mercenary unit where he figures his Tactics skills can be beneficial.


Feature image courtesy of https://www.pinterest.com/pin/237846424043702509/

RockyMountainNavy.com © 2007-2022 by Ian B is licensed under CC BY-SA 4.0