#RPGThursday -Finding Earth in The Clement Sector from @IndependenceGa6

What is it about the Original Traveller RPG that keeps me coming back? I mean, I don’t play in a session that often although the RockyMountainNavy Boys have repeatedly expressed an interest. This last week, Independence Games, the new name for Gypsy Knight Games, had a sale and I couldn’t resist picking up several items in their The Clement Sector collection.

I like The Clement Sector setting. It’s a small-ship universe that tops out around TL12 or 13. It’s fun to adventure around in mostly because Gypsy Knight Independence Games gives plenty of seed material but little restrictions on where you can take your adventure.

Earth_Sector_Cover_540x
Courtesy Independence Games

The first item I picked up was Earth Sector: A Clement Sector Setting. As author and publisher John Watts puts describes it:

Earth Sector is an extension of Independence Games (formerly Gypsy Knights Games) Clement Sector setting. For those familiar with the Clement Sector setting, Earth Sector is set in Earth Sector after the Conduit Collapse of 2350. Earth Sector, while it can be played without knowledge or familiarity with the Clement Sector setting, is best experienced if you are conversant with the full Clement Sector story.

It is our intention with Earth Sector to branch off from Clement Sector, much as the Conduit Collapse forced the seperate evolution of both sectors. Earth Sector will be its own setting united by the past background before 2331 and then branching off in a new direction afterward. This is the first book in that adventure, and it is our sincere hope that you enjoy where this goes.

Earth Sector is a 300 page product with lots of background. All the major nations of the Earth are detailed, along with the obligatory sector maps and data. New characters from among the various subsectors are introduced as each is unique in some way. There are also multiple career paths detailed, again tailored for this sector and time in space.

As much as I like The Clement Sector and how Independence Games generally approaches the setting, there are two parts of Earth Sector I don’t enjoy. First, like John Watts says, you need familiarity with the background of Clement Sector to fully use this book. There is no timeline in Earth Sector, for that you need to get something like Introduction to Clement Sector or the Clement Sector: Core Setting Book to see the history. Come on! A simple timeline to help orient oneself is not to much of an ask, eh? Second is the aliens in Earth Sector. This is all a matter of taste and to each their own. For my aliens I tend more towards a hard sci-fi or a Space Opera approach. In Earth Sector, the Monikarans, semiaquatic carnivores similar to Earth’s otters, beavers, or weasels, pushes too far into Space Pulp for me. In no way it this a showstopper for me; the Independence Games setting doesn’t hinge on this race so it can be ignored or something else substituted in easily.

Tech_Update_2350_Front_Cover_Promo_540x
Courtesy Independence Games

The second book I picked up was Tech Update: 2350. The cover clearly identifies this as both a Clement Sector and Earth Sector product. The book details updates to technology, on both sides of the Conduit Collapse, in the twenty years since the incident. If there is a part I really like, it is the updated Computer rules. If there was one area the designers of Original Traveller missed it was computer technology. Even Mongoose Traveller and early Clement Sector retain much of the old or outright ignore the original version. In Tech Update: 2350, Independence Games lays down a marker on new Computer rules that are a believable reworking of the original version.

Knox_Cover3_540x
Courtesy Independence Games

The third book I purchased is Knox-Class Frigate, another is a long line of ship sourcebooks from Independence Games. Like Tech Update: 2350, this book is branded for both Clement and Earth Sector. These are 1,000 dTon ships with a 4G maneuver drive and a Zimm Drive (interstellar FTL) of 2 parsec range. The ships are very heavily armed with a 2x 50 ton Meson Bays and 2x 50 ton Particle Beam Bays.

Unmerciful Frontier
Courtesy Independence Games

The last item I picked up is another ship book. Lance-Class Gunboat details an older design from the days before gravitic drives. In many ways, a Lance-class looks like Independence Games version of the Rochinante from The Expanse. The Lance is a 300 dTons boat with a Fusion Plasma Reaction Drive delivering 12 hours of 3G thrust. It is armed with a 50 ton Spinal Particle Beam Mount, a Railgun Barbette, a Triple Turret. It is a ‘tower’ design with decks perpendicular to the main thruster. I like these older boats and looking at their designs as it helps me explore the full depth of world-building the rules offer.

IMG_0508
Lance-class Gunboat from Independence Games

#RPGThursday – My OTR: Original #TravellerRPG Renaissance

I HAVE NOT LOOKED AT MY RPG COLLECTION IN A VERY LONG TIME. This past weekend I visited DriveThruRPG for the first time in a very long while. I was a bit surprised to see the ALIEN RPG Core Rulebook listed as the #1 bestseller.

Now, I really like the movies ALIEN and ALIENS but I am not so sure I want to plop down $24.99 for a pdf (although it is 392 pages!). Especially since I already own Hostile from Zozer Games.

So maybe Hostile is not as comprehensive as the ALIEN RPG Core Rulebook but does that make it less playable? In some ways I have soured on ‘comprehensive’ RPG settings – I feel so hemmed in by them. The worst is some ‘known’ setting like Star Wars – don’t get me started on canon!

While looking around DTRPG I picked up, for free, Outworld Authority, also from Zozer Games. Here is how the ad copy for Outworld Authority reads:

Chris Kubasik in his wonderful  blog called Classic Traveller: Out of the Box, has brought Traveller back to its beginnings, as a simple but flexible set of three ‘Little Black Books’ that can be used to create stories in the sci-fi setting of your own imagination.

OUTWORLD is a short and simple setting, inspired by the movies Alien, Aliens, Outland and Silent Running (amongst others) and it uses only the tools and rules of Traveller Books 1, 2 and 3 to help build a rough facsimile of those movies. The setting is entirely original, and not connected to the settings of Ridley Scott’s Alien or Blade Runner movies, but it is inspired by his films, by the others in my list above and by later movies (the Alien sequels for a start).  It is not connected to my game HOSTILE, either.

In the spirit of Chris Kubasik’s Traveller blog, let’s stick to the rules as written if we can, and keep our game setting small, manageable and bursting with adventure opportunities.

I picked up my Little Black Books of Traveller over 40 years ago. I always enjoyed the wonder those three books opened up. I am ashamed to say it, but it took me 40 years to realize that I do not love Classic Traveller or the modern Cepheus Engine incarnation as much as Original Traveller – Traveller Books 1-3 ‘without a setting.’

Original Traveller describes my style of Traveller best. I don’t ignore the Third Imperium setting but I like making my own using elements from the LBBs.  Form here on out I am going to use Original Traveller to describe this style of Traveller RPG play – a setting that is ‘small, manageable, and bursting with adventure opportunities.’

Sadly, I see that Chris has not updated his blog since August 2019. Hopefully he get some new content going. I certainly am going to try and do the same!


Writing this blog made me remember I pledged on Kickstarter for Cortex Prime: A Multi-Genre Modular Roleplaying Game by Can Banks. The campaign took my money in May 2017 with delivery originally scheduled for April 2018. Here we are, nearly a complete two years and 55 updates later and the STILL NO PRODUCT! In the meantime, Cam up and moved his family to New Zealand (I’m ‘sure’ none of the $84K in this Kickstarter was used, eh?) and the project has taken a much different turn by joining Fandom (see the press announcement here).  At some point lat year I tried to reach out to Cam and cancel my pledge for a refund. Unsurprisingly, I heard nothing back and never got a refund. So forgive me if I have also soured on ‘big’ RPG publishers – to say I am disappointed with the likes of Mr. Banks is an understatement.


Feature image courtesy Zozer Games via DriveThruRPG