Here to Slay (@UnstbleUnicrns) – The strategic RPG card game that’s beautifully illustrated & quick-to-play but difficult to read

I DON’T EXACTLY REMEMBER WHY I ORDERED HERE TO SLAY. I think I saw a review around the time the Kickstarter campaign started. I pledged for the $39 Kickstater Exclusive + Expansions level. I’m glad I did because this quick-play RPG-based card game is fun to play and makes a good addition to the family game collection even while it can be challenging on the eyes.

Here to Slay is a “strategic RPG card game” for 1-6 players. Basically, each player has a Party Leader with a special power. On your turn, you can play up to three Action Points to Draw cards, play a Hero, Item, or Magic card, Attack a Monster, or Discard your hand. The quick game (30-60 minutes) ends when one player has either slayed three monsters or has built a party with at least six different Classes of Heroes.

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Courtesy Here to Slay Kickstarter

By far the most appealing aspect of Here to Slay is the artwork on the cards. Fun and whimsical but also dark and foreboding when necessary. The artwork keeps Here to Slay from devolving into a depressing game as the key features of play are plenty of ‘take that” between players and slaying monsters (which aren’t slayed as much as they are recruited into your party to use their special power). The other strength of the game is the quick play; rules are very light and uncomplicated. Our first game of three players took, with rules explanation, just under one hour. We all agreed that future games will surely go much faster, maybe as short as 30 minutes even for three players.

Here to Slay is not a perfect game. First, you need to make sure you play this game understanding that ‘take that’ is the rule, not the exception. Here to Slay is built upon Challenging other players and stealing or destroying Heroes or Items. In a three-player game it’s very easy for one player to feel beat upon by the others. This is not to say the ‘take that’ element of Here to Slay is necessarily a negative; instead it must be recognized for what is is – an essential element of the game design that not all may enjoy.

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My second quibble with Here to Slay may be more from my age but I don’t think even the youngsters these days would disagree. While the artwork in Here to Slay is incredible, the layout of the cards creates challenges in play. Specifically, the size and font used of the cards. It appears to me that in their quest to show off the art, Unstable Unicorns reduced text size to the point the thin font used is difficult to read unless you have the card literally in front of you. Reading a card across the table becomes challenging if not outright impossible. Although there is some graphical symbology used, it too is smaller in size and helpful, but not helpful at the same time.

Here to Slay will take its place in the RockyMountainNavy Family Game Collection alongside where Quarriors (WizKids) sits. Both games are light fantasy with cards and plenty of ‘take that.’ Both are relatively quick playing (less than 60 minutes) and can be ‘long fillers’ or part of a multi-play game night. Of the two, Here to Slay is far more portable so maybe it will be a travel game too.


Feature image courtesy Here to Slay Kickstarter campaign

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