Never tell me the odds – except in AuZtralia (Stronghold Games, 2018)

Saturday Game Night at Casa RockyMountainNavy saw designer Martin Wallace’s AuZtralia (Stronghold Games, 2018) on the table. This was a three-player game with myself and the two younger RockyMountainNavy Boys. If there is one thing tonight’s game proved to me it’s that AuZtralia is best described as a schizophrenic game; it starts as a Eurogame but ends as a wargame.

Set up and teaching the game took about 30 minutes. Usually I set up the game while the RockyMountainNavy Boys are taking care of after-dinner chores but in AuZtralia the set up is an important part of understanding the game so this time we did it together.

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At start – That’s alot of Level 2 Old Ones sitting there….

In no particular order here are some thoughts:

  • I started out closest to many unrevealed Old Ones (see the Blue Port above). I built a few railroads and farms but then started arming. as I was worried about the horde of Old Ones ready to descend upon me. In hindsight I might of armed a turn or more too early and lost a chance for a few more farms. With just two more farms and if Middle RockyMountainNavy won his last battle (see below) I could of been victorious with a two point margin of victory.
  • Pay attention to the combat effectiveness chart. At least one time I threw away a combat by bringing along a combat unit that cost me time but was ineffective against that particular Old One. If I had not thrown away that attack and built a farm instead (as above) it might of made all the difference.
  • Gold is definitely the most precious commodity. Not only do you purchase Military Units but it is what enables you to repeat an already taken action on your tableau. I ran out of gold in the endgame and was unable to make an attack that (once again) could of swung the victory to me.
  • Final score was Old Ones – 28 / RockyMountainNavy – 22 / Middle RockyMountainNavy – 18 / Youngest RockyMountainNavy – 18.
  • Victory in the game can really come down to one battle. Middle RockyMountainNavy Boy played the odds with an attack at the endgame – and lost. If he has scored one last hit he would have won the whole game with 24 points and the Old Ones would have tied for second at 22 points.
  • Total game time was about 2 hours. This was on top of the 30 minute setup/teaching. With a bit of some familiarity the game can probably get down to the 30 minutes/player range of play time with 10 minutes to set up.
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Cthulhu himself – courtesy Stronghold Games

AuZtralia will land on the table again, but it is competing in a crowded part of the RockyMountainNavy game collection. AuZtralia is in the sweet spot for game length and players for Game Night. Given its schizophrenic nature, the RockyMountainNavy Boys are a bit unsure what to make of the game. Generally, they lean towards wargaming although with three or four players we tend towards the “waro” style of wargame. At the endgame, AuZtralia fits this category. It’s the beginning Eurogame (build railroads, farms, and claim resources) that we are hesitant to dive into. The Boys are also not well-versed in the Cthulhu Mythos so the theme of the game is not a factor.

Featured image courtesy Stronghold Games.

 

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