Lost in the Role – or – Why so Little RPG Talk?

If you look back on my blog, you will see that up until this year I had a heavy focus on roleplaying games, especially science-fiction RPGs. This year I have turned hard into boardgames with a mix of tabletop family games and wargames landing on the table. RPGs have definitely fallen off to the side.

I recently took a look at DriveThruRPGs Black Friday to Cyber Monday Sale and made a few purchases, but at the same time I asked myself why I lost my RPG mojo. Last year I really tried to like Star Trek Adventures from Modiphius Entertainment. I participated in part of the Living Playtest and offered (few, very few) comments. In the end, instead of liking Star Trek Adventures, I was turned off to RPGs and only now am (sorta) giving them a chance again.

I have talked elsewhere about the art in Star Trek Adventures and how I find it totally opposite what I imagine. I also talked about how the now-decanonized Klingons Sourcebook for the FASA Star Trek RPG was more inspirational. But the part that turned me off the most was this:

borg_cube
Courtesy Modiphius Entertainment

This is the Star Trek Adventures Borg Cube Collector’s Edition Box Set. To me, this is not an RPG.

I cannot fully explain why I have such a visceral reaction to this offering. I understand that I don’t need the extra maps, and dice, and miniatures, and tokens, and other baubles to play an RPG. I know that all you need to play is a simple set of rules and imagination. I know because that is what I did with Classic Traveller for many years.

I think when I saw Star Trek Adventures I saw the continuation of a trend towards bigger RPG rulebooks and more IP-related gaming. To a point I had bought into that market with Serenity and Battlestar Galactica and Traveller 5 and Mindjammer and Atomic Robo and Firefly and Star Wars Roleplaying Game finding cherished places on my shelf.

But then something changed.

The first was that Mongoose Publishing brought out Traveller Second Edition and repackaged it in a way that makes it totally a price grab. This was just after they changed the rules for third-party publishers and stifled creativity (no…that’s not fair…they monetized it in an unfair manner). This was followed not long after by Star Trek Adventures and the Borg Cube trying to assimilate my wallet.

I rejected them…and walked away from the RPG hobby for a bit.

I am slowly finding my way back, thanks to small publishers like Gypsy Knights Games and Zozer Games and Stellagama Publishing. For a while that’s where I think I am going to stay for RPGs, on the smaller side of the spectrum with publishers who offer material that stimulate my creativity in a more rules-lite, non-restrictive campaign setting.

220791-thumb140I have found my RPG mojo…it never left and it is actually little changed from the late 1970’s. It just doesn’t need a large box and multiple rulebooks and maps and tokens and minis and hardcover expansions. It needs nothing more than the PWYW Cepheus Engine and a setting like The Clement Sector. What I need is like what Zozer Games is offering; the very simple 1970s 2d6 Retro Rules. With these simple tools I can make grand adventures; I don’t need a huge Kickstarter box or endless hardcovers or miniatures or tokens to do have fun.

6 thoughts on “Lost in the Role – or – Why so Little RPG Talk?

  1. AlegisDownport's avatar

    I had (unconsciously) noticed that many of your recent posts were boardgame-orientated, which are still enjoyable to read, but its good to see that you’ve got the right mind again to enjoy RPGs again – welcome back! ;o)

  2. alexandruagiu's avatar

    I tried getting back into tabletop with Pathfinder a few years ago and got buried under rules and miniatures. Lost my taste for it.

    1. RockyMountainNavy's avatar

      Never did understand why minis so important to so many RPGs. When younger couldn’t afford so always done without.

      1. alexandruagiu's avatar

        I grew up in the 90s so our game was 2nd ed, but mostly the White Wolf WoD. Never even thought about minis.

      2. clydwich's avatar

        Part of it is where (A)D&D comes from. It started out as a miniatures skirmish game, and for most of the editions combat was (and to a great extend still is) the most important part of the rules (not alwyas of a lot of the games, mind you). Also, although D&D was the first, quite a lot of other RPG’s came from the same crowd, usually wargamers, who wanted, and made, a more narative experience. And as not everyone can, will, or want to imagine combat, and because (fantasy)minis sure look cool, minis were, and are, a major part of most roleplaying games sessions. In a way, because of 3D printing now (this is written in 2024), I see a return to the skirmish games, as increasingly elaborate sets are printed and used to play the (combat part of) the game.

        I myself, as a GM just use the theater of the mind, or, if asked, draw maps with pencil, or on a dry erase board. Works for me, and for my players, but I do concede that a very well made “battlegound” made with 3D printed (and painted) terrain and minis does look good

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