#TravellerRPG #Solo #ClementSector

IN PREPARATION for some travel time this year, I picked up Star Trader: A Solo Trading Game for Traveller designed by Paul Elliott and published by Zozer Games in 2013. Star Trader (ST) lays out a system using Mongoose Traveller 1st Edition rules to play a solo trading campaign. The system uses a 10-step “Trading Checklist” to direct the player through play. ST also has modified Ship Encounters tables and an alternate space combat resolution system to speed play.The focus of ST is trade, and therefore the Trading Checklist focuses on the time from just after arrival to departure with a bit of extra fluff covering encounters while in/outbound to a planet and situations in Jump Space.

The solo-play approach got me thinking about expanding the Trading Checklist. In doing so, I drew upon the Traveller Main Book (Mongoose Traveller 1st Edition) and several Clement Sector setting materials, especially the Clement Sector Core Setting Book, Second Edition (Gypsy Knights Games). After a bit of some work, I came up with CSTravSolo that includes Outbound, In Zimm Space, and Inbound procedures. My checklist is not intended to be exhaustive; rather, it is a compilation of common skill checks with modifiers. Think of it as a guide for play!

A great advantage of the Traveller RPG series is that the “game” is actually made up of numerous “sub-games.” The most famous is Character Generation (CharGen) which (in)famously is known for having a chance for the character to die during the process. The combat procedure in Classic Traveller spun off skirmish games (Snapshot or Azhanti High Lightning) as well as a full-up miniatures battle game (Striker). The space combat system went through several versions including Mayday and Trillion Credit Squadron.  ST continues this trend by expanding upon the “trade” sub-game.

The Solo Traveller RPG project provided a great opportunity to dig a bit deeper into the Clement Sector setting. In addition to the Core Setting Book, there is great information provided in the other books of the line, especially the Subsector Guides. The Clement Sector, as an Alternate Traveller Universe (ATU), does not follow all the rules or conventions of Mongoose Traveller’s Third Imperium. Indeed, the wrinkles it introduces make it more appealing to me than the retreaded materials that Mongoose seemingly specializes in.

I will be honest and state that I purposely did not try to use Mongoose Traveller Second Edition since they do not support the Open Game License (OGL). Gypsy Knights Games has been working to change their products from Mongoose Traveller First Edition into OGL before the 1st Edition license expires. My solo project showed me that their product line is very rich and provides great adventure support.

5 thoughts on “#TravellerRPG #Solo #ClementSector

  1. Unknown's avatar

    Thanks for looking

  2. Ckiser's avatar

    It looks like your link to https://rockymountainnavy.files.wordpress.com/2016/08/cstravsolo.pdf is no longer working. I’ve recently found your blog and I’m attempting a Solo game and would like to see what you came up with there.

      1. RockyMountainNavy's avatar

        Well…I looked but do not find the original file. Sorry!

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