#ThreatTuesday – The 80’s Are Calling and They Want Their Super Etendards Back!

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Courtesy BGG.com

I have written elsewhere that I am a child of the Cold War and had my wargame coming-of-age in the 1980’s. One of the games I got during that time was Harpoon II. H2 is a miniatures game of modern tactical naval combat. The game system would eventually inform an author by the name of Tom Clancy who famously used the game to play out a key battle of his book Red Storm Rising. That game series is explained in Dance of the Vampires available at Wargame Vault. But Red Storm Rising was still five years away. I was interested in Harpoon because of another war, one that had just happened – The Falklands War.

 

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Courtesy dailymail.co.uk

One of the most dramatic events of that war was the attack on HMS Sheffield on May 4, 1982. Using an Exocet anti-ship missile launched from a Super Étendard fighter, the Argentinians sank the Type 42 destroyer. Many times I replayed this scenario as well as the larger naval confrontation. To this day the Falklands War remains my favorite modern naval battles scenario generator.

 

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Courtesy BGG.com

So it was with much interest that I read Argentina intends to buy six Super Étendard fighters. Sorta proves that everything that is old is new again. It also makes we want to bring out Harpoon 4 and see how the Royal Navy’s Type 45 Daring-class destroyer would fare against this new-old threat.

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Courtesy dailymail.co.uk

 

 

#WargameWednesday “The Great Pacific War”

The Great Pacific War 1940-1944 by Don Baumgartner (Self Published, ISBN 9781493580569); Middletown, DE; Printed 15 May 2016.

As a long-time fan of the Admiralty Trilogy series of naval wargames, I religiously read The Naval SITREP. Issue #50 (April 2016) included a small half-page review of The Great Pacific War 1940-1944. Though not very well marketed as such, this is definitely an alternate history book. For a naval wargamer, it can be a sourcebook for scenarios or campaign inspiration.

The major historical point of departure is the death of Hitler during the Munich Crisis of 1939. Upon his death, the path towards war in Europe halts, allowing the author to explore a “what if” situation where the British Empire and Japan instead clash in the Far East. The story of these titanic naval battles are laid out in the book and each battle can easily be converted into a tactical scenario and gamed out.

Style-wise, the book could use a good editor and I encourage the author to get help laying the book out properly. Font selection should be reviewed because in my copy, all the 10’s digits are rendered as the letter “I” meaning we get “I4” guns. The maps could also use some work for they lack consistency in appearance or even orientation. Finally, tables and photos could use layout help.

Alternate history is hard. It is very easy to take historical reality, file off some serial numbers, rearrange letters, and say you have an alternate history (I’m looking at you, Mr. Turtledove. Naming the tank commander Morrel instead of Rommel? Really!) The problem in this book is that not enough changes. The author takes historical battles, moves them to to a different location (though often not that far from the original) and drops in a different set of combatants. Without needing to look too close between the lines, one can find the battles of Coral Sea, Midway, and night actions around The Slot off Guadalcanal. The result are battles not unlike what historically happened, but with the British generally substituted for the Americans.

It is easy to find a copy of Royal Navy Strategy in the Far East 1919-1939: Preparing for War Against Japan by Andrew Field (I used my public library privileges to search online databases and get my copy). Field lays out how the British thought they were going to fight, not how the Americans and Japanese eventually duked it out. There is enough difference between Field and Baumgartner that I (reluctantly) have to say that The Great Pacific War missed a golden opportunity. The British view of naval airpower was different than the US or Japan (for instance, see Geoffrey Till, “Adopting the aircraft carrier: The British, American, and Japanese case studies” in Military Innovation in the Interwar Period). Exploring those differences are what I find really intriguing and the stuff that makes for interesting games. Unfortunately, Baumgartner’s  The Great Pacific War does not delve down into this form of “what if.”

Is The Great Pacific War worth purchasing? For a serious naval wargamer its probably worth it, if for no other reason than scenario inspiration. The background and orders of battle would make good material for a convention game. But if one really wants to explore the “what if” of the British and Japanese fighting it out at sea, it may be better to look elsewhere.