TTRPG Roll 25-23 ~ Out of the SHADO—A Space: 1999 – The Roleplaying Game Campaign Story


[For some time I thought about a tabletop roleplaying game (RPG) using a mash-up of the television series UFO and Space: 1999. I considered several different game engines to use but with the publication of Space: 1999 – The Roleplaying Game Core Rulebook from Modiphiüs Entertainment I now have an “official” game system. While I am not the greatest fan of the Modiphiüs 2d20 game engine—nor do I totally buy into the setting tone the Core Rulebook delivers—I can try to make due. I am also not a fan of huge backstories for characters but as I stepped though character generation for Space: 1999 I starting thinking about a campaign. One thing led to another and soon not only the Core Rulebook was open on my desk but also the S.H.A.D.O. and Moonbase Alpha Technical Operations Manuals from Anderson Entertainment as well as the graphic novel Space: 1999 – Aftershock and Awe from Archaia as well as several web pages like catacombs.space1999.net. I am not a fiction author by any stretch of the imagination but I ended up outlining the set up for my campaign in a short story that follows. And yes, it should go without saying, there are MAJOR SPOILERS for UFO and Space: 1999 below but if you are playing the RPG without having watched either show or read the manuals or graphic novel, well, you’re welcome. That said, the universe of UFO and Space: 1999 is very different from ours—an alternate history if you please. While it is not clear what one event led to the differing timeline, in Aftershock we see that President John F. Kennedy was not assassinated in 1962.1 I use footnotes to assist in understanding where story elements come from.]

Photo by RMN

Cubby

The alarm buzzed gently, but it immediately awoke him. Years of living from alert to alert had trained his body to wake instantly. 

Getting up from the bed, he quickly washed in the fresher and threw on a clean uniform. “Whoever designed this,” he thought as put on the flare-bottom pants and zipped up the orange shirt sleeve, “didn’t know about working near machinery or easy dressing.”

(via Space: 1999 – The Roleplaying Game Core Rulebook, p. 22)

He finished donning his uniform and checked himself in the mirror. He was in his mid-, er, very late-40’s and still relatively fit. The orange sleeve denoted assignment to Flight Department.2 Well, it’s been a while since I flew, he mused. He glanced over at a photo of a younger man standing next to a Hawk. That was after the Pyongyang mission in ’85. Like two lifetimes ago.

nvb. I use the “Pronouns” block for “Callsign”

He stopped by Main Dining3 for a quick breakfast before going to his office. While he flew no more, he was the Senior Flight Control Officer4 for Pad 3.5 Glorified traffic cop, he thought. He’d been assigned to Moonbase Alpha almost a year before Breakaway Day. The first few days after the explosion that threw the Moon out of Earth’s orbit had been the most hectic of his life, even counting the war. The Flight Department hurriedly readied every Eagle for Operation Exodus but the order for the evacuation of Alpha, alas, never came.6

Now, almost a year later, Alpha husbanded the few Eagles that remained which meant Pad 3 could go for days without flight ops. Which meant he was bored.

He sat down in the simple chair in the small office that overlooked the landing pad. At least I have a window, even if the view is all moondust. As he opened the log from the overnight shift his comlock buzzed. He took the device from his belt and raised it eye-level.7 “Pad 3,” he answered. The small comlock screen showed Paul Morrow8 in Main Mission.9

Paul’s spoke quickly, “Commander Koenig wishes to see you. Immediately.” He and Paul went a ways back; heck, one could even call them friends. Even though he knew Paul took absolutely everything seriously, he sensed this was a bit different, even dangerous.10

“Is there a problem?” he asked, maybe a bit too curtly. 

Paul caught himself a moment, smiled, and let out a little chuckle. “No, Cubby, I don’t think so. Commander just walked in and the first thing he said before even saying ‘Good Morning’ was to call you.” Hearing Paul use his first name was reassuring after the very formal opening. 

“Well, I promise I didn’t do anything. On my way.” Paul was already looking away as the comlock closed. It looked to be a busy day in Main Mission, unlike Pad 3.

Though it was still around shift change time the travel tube arrived quickly.11 The trip from Pad 3 to Main Mission took just a few minutes. As Cubby entered Main Mission, he made eye contact with Paul who gave a head nod to go straight back to the Commander’s office. The partition wall between Commander Koenig’s office and Main Mission was open. Just beyond Koenig sat at his desk looking down at papers.12 Cubby approached and announced himself, “Pardon me, sir. Reporting as ordered.”

Koenig watches Main Mission from Command Office (via catacombs.space1999.net)

Koenig looked up and smiled as he waved him into the office and hit the switch to close the partition doors behind them both. Koenig had a reputation for being direct and even intimidating at times.13 Having a closed door session with the Commander was not what Cubby expected—nor did he necessarily want—when he awoke this morning.

Koenig kept his seat but steepled his fingers as he looked up at Cubby. “I understand you were once in the movie business. Early 1980’s, yes? In England?”

Cubby caught himself and immediately assumed his best poker face. He took a small breath before answering. He was now wary; it had been a long time since he needed to use that cover story. “Not an actor, sir, but a production assistant.”

Koenig smiled disarmingly. “You were a movie production assistant for several years yet, when the Third World War started, you somehow showed up as a Lieutenant and a fully rated pilot that quickly trained to fly Hawks. What am I missing?”

Cubby paused as he looked at the Commander. Old habits—old secret habits—die hard. It had been years, no decades, since anybody asked about his time at Harlington-Straker Studios.14

(via fontinuse.com)

Koenig eyed Cubby closely before opening a folder. He drew out a page and turned it towards Cubby as it slide across the desk. “We found these in the foothills of the Montes Caucuses last week.”

[via “Space: 1999 – The Roleplaying Game Core Rulebook, p. 185]

Cubby glanced down at the photo then looked up at the Commander. Surely you know, right? But maybe not? Did Straker really do that good a job with security? 

“You don’t know?”, he dubiously asked the Commander.

Koenig grinned a bit. “No, but I heard rumors. Can you tell me?”

Cubby considered the question for a moment. Those old security habits were really hard to shake. He was sworn to secrecy. But does that oath apply now, almost a year after Breakaway? Who on Earth would know if he talked? Heck, is there even an Earth? Cubby shut his eyes a moment at that thought. In his mind, however, he did not see Earth but the ‘welcome letter’ from Commander Straker the day he walked onto the studio lot…

S.H.A.D.O. Technical Operations Manual, p. 4

…when he reopened his eyes he looked straight at Koenig. “Those are SHADO Interceptors. S-H-A-D-O SHADO. Supreme Headquarters Alien Defence Organisation. I flew them. Out of Moonbase. The first Moonbase. Near the Montes Caucuses.15 Before the war. Before Alpha. Before Breakaway.”

A momentary memory crossed his mind. His first day on Moonbase. Lieutenant Ellis. Oh, sweet Ellis, he recalled. It was Ellis that gave him his callsign, Bear, because of his then-hairy chest.  

“Project Blue Book,” Koenig said thoughtfully, “Majestic-12.”

Cubby shook off his thoughts and focused again on Koenig. He smirked, “Blue Book came before SHADO. Too public. Only American. We needed an organization that could operate outside scrutiny. Majestic-12 came later. Conspiracy theorists. Good for throwing people off the trail.”

(via vault.fbi.gov)

“Too public…trail…for what?” Koenig was looking at Cubby very, very intensely.

Years of secrecy and angst of discovery melted away as he spoke using a quiet, flat voice, for the single word, “Aliens.”


SHADO-light

Koenig sat back in his chair and looked at Cubby thoughtfully. After several long moments he reached forward and hit a button for the comms monitor on the desk. Almost immediately the face of Professor Victor Bergman16 appeared on the screen.

“Yes, John?”

“Victor, I need to you come to my office. I want you to listen to a very interesting story.”

If Bergman was surprised he certainly didn’t show it. “Right. On my way.”

Before Koenig closed the line Cubby interjected, “Sir, I think Doctor Russell17 would also like to hear my…story.”

Koenig arched his eyebrows a moment and then smiled. “Good idea.” He spoke to the screen, “Victor, swing by Medical and collect Doctor Russell too.” Bergman nodded and closed the commlink.

As they waited, Koenig motioned Cubby to move to the nearby chairs and sofa. As he moved past the Commander’s desk he paused and then strode over to a giant globe of the Earth. He stared at it and tried not to think of his parents. Were they still alive?

Koenig’s office globe (via catacombs.space1999.net)

The door chimed and Koenig let Bergman and Russell into the room. They both looked at Koenig then at Cubby who was obviously lost in thought before turning back to Koenig with quizzical faces. Koenig motioned them to take seat before starting, “I’m sure you know Cubby from Pad 3, but did you know he worked in a movie studio? It was a very interesting job.” Koenig turned to Cubby. “Tell us all about it, Bear.”

Koenig calling him by his callsign immediately shook Cubby from his distant thoughts. He turned to the triumvirate of Alpha leaders, took a deep breath, exhaled slowly, then spoke.

L-to-R: Bergman, Russell, Koenig (via listal.com)

“In the 1960’s, there were any reports of unidentified flying objects—UFOs—flying about. Literally. By 1970 the US Air Force was convinced that not only were UFOs real but they carried real aliens too. Aliens that kidnapped people. When the Americans shared the information with the British the aliens attacked. A secret international summit created a new organization, SHADO, or Supreme Headquarters Alien Defence Organisation, to fight them. By 1980 under the leadership of Commander Ed Straker they had built an entire organization on land, sea, air, and in space. The headquarters was at Harlington-Straker Studios.”

“No wonder their movies were horrible,” Bergman said softly, “never better than B-grade, at best.”

“Worst costumes ever,” Russell added, “I never figured out their obsession with purple wigs.” Everybody laughed. Be glad we solved the static build-up and artificial gravity problems on the Moon, thought Cubby.18

Composing himself, Cubby continued, “Here on the Moon was a base, Moonbase, near the Montes Caucuses.” Cubby nodded towards the picture that Koenig had shown him earlier. “I flew Interceptors from Moonbase to shoot down UFOs before they got to Earth.”19

(via pintrest.es)

“Alien UFOs,” Bergman excitedly questioned, “from where?”

“What do you mean they ‘kidnapped people’,” Russell sounded skeptical.

Looking at Bergman first, Cubby answered, “We don’t know for sure. We had a probe follow them back to their home planet once. Beyond the Oort Cloud. Took about a year to get there.”20 

Koenig interjected, “Planet Ultra? We know what happened to Cellini on the Ultra Probe was alien.21 Same ones?” Koenig turned to face Bergman, “Victor, you discovered Ultra.22 Did this SHADO group tell you?”

Bergman shook his head, “No, John, but most everything about the Ultra mission was locked up behind something called ‘SHADO access.’ Made no sense at the time but now…”23

Turning to Russell, Cubby’s voice hardened. “The aliens are almost human. A lot like us. Except they need to kidnap people to use their organs because their own don’t work. The people they took were cut up; their organs and body parts harvested.” Russell winced at Cubby’s words.24 

Courtesy Anderson Entertainment

“You fought back,” Koenig interrupted sharply. 

“Damn right we fought back.” Cubby turned to face Koenig directly. “Shot down nearly 150 UFOs in the first year.”25 Bergman’s eyebrows shot up at the number. Cubby continued, “Captured a few aliens too, though they were either already dead or died soon after.” Now it was Russell frowning. “We kept at it until the War started. A few of us were convinced the aliens made a deal with the Eastern Alliance.26 Call it a tech-for-organs exchange.”27 Cubby paused. When he continued the chill in his voice was very evident. “They deserved to be nuked, but, of course, Walker saved the world.” The sarcasm in the last part was very evident.


Walker-ing Past

Doctor Russell spoke up, “Admiral Robert Walker, the hero of the Thermonuclear War.28 He singlehandedly ended the conflict.”29

Cubby scoffed as he looked towards Russell, “Walker saving Earth was a fluke. He always was a loose cannon. He rose through the ranks thanks to patrons and his ass-licking. He always disobeyed orders. In ’8630 he just got lucky and disobeyed the right ones.”

“You evidently don’t like him,” Bergman was stating the obvious.

Cubby was getting so angry that he was almost spitting his words out. “I flew with him in the War. He was a cowboy. Yeah, he could make a Hawk dance on a pinhead but too often he hung his wingmen out to dry. When I was in SHADO I flew with Mark Bradley. Mark was good, as in real good. He was even acting Moonbase Commander a few times.”31 Another thought quickly raced through his head, You’re the one that got Ellis, you lucky dog.32 “When the War came Mark transferred to Hawks like I did but ended up in Walker’s flight. On one mission they thought they were defending against an Alliance attack on L2 Station but turns out it was an ambush. Outnumbered four to one they went defensive. Except Walker had hightailed it out of there without telling anybody. ‘Tried sneaking around the backside,’ he said, but we all knew he turned tail. How Mark made it back in the wreck of his Hawk I don’t know. It took him two years in the hospital before he walked again.”

(via Space: 1999 – The Roleplaying Game Core Rulebook, p. 61)

Russell nodded slightly. Koenig wore a deep frown. Bergman watched Cubby closely for a moment before saying, “But there’s more.”

Cubby took a breath and calmed himself. “Yes, too much more. Walker was very political. He had friends in high places that covered for him.33 And you were either in his circle or out. If you were outside he made it his business to sink your career. Walker and I disagreed on the Hawk program after the war. He wanted them to carry nukes. I knew from my SHADO days all the problems shooting nukes in the atmosphere or on the Moon or even in space caused.34 Without a war we needed to protect the planet. Walker, he didn’t care. ‘Peace through atomic firepower’ was his gospel.”

“But the Hawk is not nuclear armed,” Koenig interjected.

“The Hawks we flew in the war were the Marks II and III. The first Mark IV arrived about the time of the Armistice. All of them carried nukes.” Looking at Koenig, Cubby’s eyes narrowed as he asked, “I’m sure you followed the ‘Straker Doctrine’ debates in the early ’90’s, yes?”35

(via deviantart.com)

Koenig, who had take a seat, leaned forward as he answered. “Yes, the ‘Straker Doctrine’ called for placing flights of Hawks…” his voice trailed off for a moment, “…on the Moon.” Koenig’s eyes widened as he continued, “At the Space Intruder Detector facility. Started in ’94, right? I remember reading the reports on wargames in ’9636 but I was working the Ultra Probe at that time.37 If I recall correctly none of those Hawks had nuclear armament.” 

(via catacombs.space1999.net)

“Your memory is correct,” Cubby obviously was serious about this topic. “They didn’t have nukes because I worked with Commander Straker to make sure they didn’t. That made me an enemy of Walker. He drove me out of the Space Defense Force. Fortunately Straker pulled a few strings and I landed a spot in the International Lunar Commission just in time to get sent to Alpha.”

Now it was Bergman’s turn to interrupt. “Walker and Gorski were friends, right John?” 

Koenig looked at Bergman with a rueful grin. “As a matter of fact, Gorski and Walker were very close. Gorski was here at Alpha when those wargames in ’96 took place.38 He was adamant the few Hawks sent up were not enough. I seem to recall him wanting multiple flights.”

Cubby quickly took up the conversation. “The ‘Straker Doctrine’ called for putting Hawks on the Moon but not in numbers sufficient to threaten Earth. SHADO defended Earth with two flights or six Interceptors on the Moon. The qualitative improvements of the Hawk over the old Interceptors meant only a single flight of three Hawks was needed; a second flight for six at the outside if you wanted spares. At the end of the day it didn’t matter. When the International Lunar Commission agreed to put lasers on Eagles all plans to station Hawks on the Moon stopped, or so we were told.”39

Koenig stood up and walked to the Comms Post.40 He punched up a line. At the other end appeared Alan Carter in a spacesuit. He was obviously underground.

“Carter, take a step back and let the room here see what you found.” As he spoke Koenig switched the link to the wall office screen.41

The screen showed a wide cavern that was partially caved in. The map in the corner of the display marked it on the Far Side of the Moon.42 Under the many rocks and other debris one could make out the remains of several partially buried Hawk spacecraft.

SHADOw-Hawk

Cubby broke the silence, “How many?”

Koenig deflected the question, “Carter?”

The camera panned around before Carter spoke. “Looks like parts of maybe six, seven or more. At least two flights, maybe a third buried in the back under more rubble. There’s some Eagles here too.”43

Bergman spoke up in a bemused voice. “Looks like we keep digging up shadows, don’t we? We didn’t know there were still Hawks on the Moon. I distinctly recall Gorski insisting that all Hawks were being destroyed under the direction of one Admiral Walker, yes?” 

Cubby looked at the screen with very narrow eyes. “All the Hawks were supposed to be destroyed by Walker, yes.44 There were also rumors at reunions and on message boards that a few were being retained for ‘experimental’ purposes. Straker never told me of any Hawks left on the Moon. If they were here as part of the ‘Straker Doctrine’ he would know.” That’s doesn’t mean he would tell me, a voice inside Cubby’s mind reminded him. 

“Thanks, Carter,” Koenig said as he cut the commlink. He turned to face Cubby looking very much like a boxing coach sizing up a competitor.

“What I see here is somebody who has experience with alien contact. Somebody who also knows something about both defending the Moon and Hawks,” Koenig declared.

“Can we make them fly?” Cubby frowned to himself because his question had come out sounding a little bit too excited, like an eager young child asking Daddy a silly question. Koenig smiled for just a moment before reassuming that very serious expression.

Koenig continued, “The Foundry certainly can repair and even build new Eagles.45 The Hawk is not that much removed in terms of technology from an Eagle. We might be able to get a few repaired.”

Drawing himself up to full height, Koenig spoke in that commanding voice all Alphans knew him for. The voice of Alpha, Cubby thought. “I need somebody with Hawk experience to see if we can make those birds operational. If we can get them flying then I need somebody who can organize and train a small, select team to defend Alpha. We had a close call with those three Hawks that almost attacked us.” Koenig glanced at Russell. The others in the room could tell that something unspoken passed between them in that brief instant. Victor raised his eyebrows yet again.46

Turning back to Cubby, Koenig leaned in a bit. Lowering his voice and speaking in a slightly conspiratorial tone, “I am appointing you Project Lead on Operation Shadow Hawk.” Cubby grinned at the play on words. Koenig continued, “Get as many of those birds back to flight as you can. After that, I need to be able to defend Alpha in the event we meet aliens who are, shall we say, less than friendly. Most importantly, I need somebody that understands discretion; can keep a secret. If everybody thinks that every alien we meet is going to dissect them we might never have a chance to make friends.” He looked around at the group, “So far, our luck with outsiders has been mixed. Ultima Thule,47 the ones who came looking for the child,48 the Darians49… “

Bergman picked up the list,”The Guardian of Piri,50 Lee Russell,51Doctor Russell winced at the name,” that group Simmonds left with,52 the caveman…53

Russell chimed in, “Gwent,54 the Missing Link family,55 the Space Brain…56

Koenig jumped back in, “Dan Mateo,57 those two warring planets.58 The Eagles are good but we need something better to help defend ourselves. We need Hawks.”

Koenig moved to stand directly in front of Cubby. “Can you do it?” The tone in Koenig’s voice made it clear there was only one acceptable answer. Not that Cubby was about to give any other.

Standing taller and straighter than he ever had in the past year, Cubby nodded slowly. It certainly looked like the boring days on Alpha were behind him. A small grin appeared on his face as he spoke, “Project Shadow Hawk…starts today.” 

If you never watched—and listened—to the end credits of UFO then you are in for a treat.

  1. “The founder of the space program himself, Ambassador John Fitzgerald Kennedy–presented the new astronauts with their diplomas. The ceremony was held on the former President’s ninety-second birthday–May 17th, 2009.”; Space: 1999 – Aftershock, “Chapter VII: Expectations” ↩︎
  2. “Flight, Sleeve Color,” Space: 1999 – The Roleplaying Game Core Rulebook, p. 92 and “Uniform Colour Rank”, Moonbase Alpha Technical Operations Manual, p. 209 ↩︎
  3. “Main Dining Area,” Moonbase Alpha Technical Operations Manual, p. 75 ↩︎
  4. “Your Place on Moonbase Alpha; Flight (Orange),” Space: 1999 – The Roleplaying Game Core Rulebook, p. 121 ↩︎
  5. “Eagle Launch Pads,” Moonbase Alpha Technical Operations Manual, pp. 84-85 ↩︎
  6. Breakaway, S1, Ep. 1 ↩︎
  7. “Comlocks,” Moonbase Alpha Technical Operations Manual, pp. 222-225 ↩︎
  8. “Paul Morrow,” Space: 1999 – The Roleplaying Game Core Rulebook, p. 232 and Moonbase Alpha Technical Operations Manual, p. 249 ↩︎
  9. “Main Mission,” Space: 1999 – The Roleplaying Game Core Rulebook, p. 68 and Moonbase Alpha Technical Operations Manual, pp. 26-29 ↩︎
  10. “Traits: Controller, Focused,” and, “He can be very strict…” for “Paul Morrow,” Space: 1999 – The Roleplaying Game Core Rulebook, p. 232 ↩︎
  11. “Travel Tube Network,” Moonbase Alpha Technical Operations Manual, pp. 38-43 ↩︎
  12. “Command Office,” Moonbase Alpha Technical Operations Manual, pp. 30-31 ↩︎
  13. “Commander John Koenig,” Space: 1999 – The Roleplaying Game Core Rulebook, p. 226 and Moonbase Alpha Technical Operations Manual, p. 245 ↩︎
  14. “Harlington-Straker Studios,” S.H.A.D.O. Technical Operations Manual, p. 12 ↩︎
  15. “Moonbase,” S.H.A.D.O. Technical Operations Manual, “Moonbase” pp. 28-33 and “Interceptor” pp. 60-63 ↩︎
  16. “Professor Victor Bergman,” Space: 1999 – The Roleplaying Game Core Rulebook, p. 229 and Moonbase Alpha Technical Operations Manual, p. 247 ↩︎
  17. “Doctor Helena Russell,” Space: 1999 – The Roleplaying Game Core Rulebook, p. 227 and Moonbase Alpha Technical Operations Manual, p. 246 ↩︎
  18. “The purple wigs worn by female operatives…proved useful in keeping longer hair under control and free of static in the somewhat unreliable artificial gravity of Moonbase.” “Uniforms; Moonbase,” S.H.A.D.O. Technical Operations Manual, p. 160 ↩︎
  19. “The Birth of SHADO,” S.H.A.D.O. Technical Operations Manual, pp. 6-9 ↩︎
  20. “The Alien Planet,” S.H.A.D.O. Technical Operations Manual, p. 187 ↩︎
  21. Dragon’s Domain, S1, Ep. 8 ↩︎
  22. “Planet Ultra,” Moonbase Alpha Technical Operations Manual, p. 171 ↩︎
  23. “Ultra Probe; Mission Review,” Moonbase Alpha Technical Operations Manual, p. 171 ↩︎
  24. “Alien Autopsy,” S.H.A.D.O. Technical Operations Manual, p. 187 ↩︎
  25. “Afterword,” S.H.A.D.O. Technical Operations Manual, p. 206 ↩︎
  26. “As a Commander in WW3, he led air and ground initiatives against the Eastern Alliance.” Space: 1999 – Aftershock, “Chapter III: Drama” ↩︎
  27. The ‘tech-for-organs’ conspiracy is my own invention; it does not appear in any source material ↩︎
  28. The conflict is called, “the Thermonuclear War” in Moonbase Alpha Technical Operations Manual, p. 245. In Space: 1999 – Aftershock the conflict is called the “Third World War” or “WW3.” The conflict is not mentioned in at all in Space: 1999 – The Roleplaying Game Core Rulebook ↩︎
  29. “Walker is credited with ending World War III by…,” Space: 1999 – Aftershock, “Chapter III: Drama” ↩︎
  30. The dates of the Third World War are not specified but took place in the mid-1980s based on a panel (“The nuclear conflict of the mid-80’s cost millions of lives”) in Space: 1999 – Aftershock, “Chapter I: Past is Prologue.” The war likely ended by 1986 based on a panel in Space: 1999 – Aftershock, “Chapter III: Drama” which reads, “The world was finally united. Commander Walker, 1986” ↩︎
  31. “Bradley, Mark,” S.H.A.D.O. Technical Operations Manual, pp. 183 ↩︎
  32. “A potential romantic attachment between Ellis and one the of the astronauts, Mark Bradley,” and “…it became apparent that he and Lieutenant Ellis had developed romantic feelings…,” S.H.A.D.O Technical Operations Manual, p. 179 and p. 183 ↩︎
  33. To wit, Wilson Walsh, deputy to the Lunar Commission chairman at Last Moonrise (Sep 13, 1999); eventually became Head of the Space Commission (“…for the past decade–Wilson Walsh has served well in that capacity.”) Space: 1999 – Aftershock, “Chapter II: The Players,” and “Epilogue” ↩︎
  34. “Warhead,” S.H.A.D.O. Technical Operations Manual, p. 68 ↩︎
  35. “Mark IX Hawk,” Moonbase Alpha Technical Operations Manual, p. 167 ↩︎
  36. “Mark IX Hawk,” Moonbase Alpha Technical Operations Manual, p. 167 ↩︎
  37. “Koenig was a key participant in the ill-fated Ultra Probe program.” Moonbase Alpha Technical Operations Manual, p. 245 ↩︎
  38. Date of the wargames is established in Moonbase Alpha Technical Operations Manual, p. 167; Gorski’s association is made clear in Space: 1999 – Aftershock, “Chapter II: The Players” and “Chapter III: Drama.” In Space: 1999 – Aftershock “Chapter III: Drama”, Walker states, “I still have my agent on the Space Station and others on Moonbase…” When questioned about agents on Alpha, Walker responds, “Always have an ace or three…” Space 1999: Aftershock makes it clear that Lagos is Walker’s agent in Sensor Pd 4 of Space Dock and Gorski met with Walker after being relieved by Koenig and just before Walker’s statements, likely meaning at least two conspirators were still on Alpha (cue ominous music) ↩︎
  39. “Laser-Equipped Eagles,” Moonbase Alpha Technical Operations Manual, p. 134 ↩︎
  40. “Comms Post,” Moonbase Alpha Technical Operations Manual, pp. 46-47 ↩︎
  41. “Command Office,” Moonbase Alpha Technical Operations Manual, p. 30 ↩︎
  42. “…our little secret weapons cache on the Far Side of the Moon…”, Space: 1999 – Aftershock, “Chapter III: Drama” ↩︎
  43. “…plus the 3 ‘scrapped’ flights already hidden on the Moon…”; Space: 1999 – Aftershock, “Chapter III: Drama” ↩︎
  44. “Now, some thirteen yers later, Admiral Walker is in charge of dismantling the weapons of the past, including Earth’s old nuclear arsenal.” Space: 1999 – Aftershock, “Chapter III: Drama” ↩︎
  45. “Foundry,” Moonbase Alpha Technical Operations Manual, pp. 82-83. Note also the Moonbase Alpha Technical Operations Manual includes a combat spacecraft called the “Talon Interceptor” on pages 200-203; I do not use the Talon in this story given it is obviously based on technology that appears in Season (Year) 2 which comes after the start of my campaign. ↩︎
  46. “Epilogue,” War Games, S1, Ep. 4 (Episode 17 in shooting order) ↩︎
  47. Death’s Other Domain, S1, Ep. 5 ↩︎
  48. Alpha Child, S1, Ep. 7 ↩︎
  49. The Mission of the Darians, S1, Ep. 9 ↩︎
  50. Guardian of Piri, S1, Ep. 11 ↩︎
  51. Matter of Life and Death, S1, Ep. 13 ↩︎
  52. Earthbound, S1, Ep. 14 ↩︎
  53. The Full Circle, S1, Ep. 15 ↩︎
  54. The Infernal Machine, S1, Ep. 17 ↩︎
  55. Missing Link, S1, Ep. 19 ↩︎
  56. Space Brain, S1, Ep. 21 ↩︎
  57. The Troubled Spirit, S1, Ep. 22 ↩︎
  58. The Last Enemy, S1, Ep. 24 ↩︎

Feature image courtesy jp.pintrest.com

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2 thoughts on “TTRPG Roll 25-23 ~ Out of the SHADO—A Space: 1999 – The Roleplaying Game Campaign Story

  1. peter holland's avatar

    I remember the episode mentioned.

    The probe had a camera which was sabotaged so the pictures sent back could met be interpreted with accuracy.

    They showed a series of pictures with two alternative interpretations. One was what looked like a planet and the alternative was the skin of an orange.

    That is the clearest memory I have of the series and I’m nearly 70!

  2. peter holland's avatar

    I specifically remember that episode where the probe followed the alien ship back to the planet. The camera had been sabotaged so they couldn’t gauge what they were looking at in the pictures sent back.

    Starker, I think it was, showed a pictures that may have been a planet, or it could be an orange, he said.

    That’s the clearest scene in my head form the whole series.

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